Marathon Widescreen Classic HUD 2.611
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Artwork by Bungie
Original HUD Scripting by Hopper
Widescreen HUD Graphics and Scripting edits by Trov

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DESCRIPTION:
Marathon Classic HUD brings the original Marathon interface to Aleph One.
This version allows you to experience the original HUD in all its 1994 jank, as if it were made for your monitor!
The HUD is expanded to fill today's 16:9 and 21:9 and 16:10 displays.

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COMPATIBILITY:
Marathon 1 - Compatible
Marathon 2: Durandal - Not compatible
Marathon Infinity - Not compatible

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REQUIREMENTS:
- Aleph One release 1.0 (2011-12-01) or later
- OpenGL (Classic) or OpenGL (Shader) renderer recommended

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INSTALLATION:
- Place the "Default M1 HUD - Widescreen" folder inside your Marathon 1 Plugins folder.
- In the ingame settings, go to 'Graphics', where you can pick the HUD Plugin, then select "Default M1 HUD - Widescreen"
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CHANGELOG:

v1.0:
* First release

v1.1:
* Add a second inventory page to fill the space

v2.19:
* Ultrawide support - if your screen is wide enough it'll use the Ultrawide version, with 3 inventory pages
* Tweaks the outer frame of the graphics a bit
* 'Items' page now covers the 'Ammunition' page for non-ultrawides, because itll switch back the next time you reload so
  you won't have to manually switch pages to get rid of an empty 'Items' page
* Truetype font now only used in Software rendering mode - since bitmap font can't scale there

v2.610
* 16:10 support - you're welcome, Steam Deck and Mac players
* Rebuild script to be based on the Default M1 HUD plugin included with Aleph One's M1 release
	* Therefore, plugin no longer has forced builtin graphics (except for custom widescreen backgrounds)
	
v2.611
* just a re-zip since the plugin wasn't in a folder. whoops

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SPECIAL THANKS:
Hopper - Original Classic M1 HUD script
Bungie - For the obvious reasons
Stephen Gilardi and Tobias Jung - For the ProFont font, used as a scalable replacement for Monaco 9
Hippieman and Hamish - For making a Marathon worthy of playing in Aleph One
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